Follow the zBarb by using Teleport while the zDH debuffs everything paying attention to your Convention of Elements cycle. Keeps distance from the pulls created by the zBarb to be safe and to benefit from Power Hungry and Zei's Stone of Vengeance. The standard zBarb and zDH are added as the best combination of extra damage and toughness buffs. The setup is very strong and can decimate Trash, Elites and even the Rift Guardian by just equipping Bane of the Stricken. The recent Mempo of Twilight change combined with Vigor Altar of Rites boosts the power level of Tal Rasha's Elements Meteor Wizard significantly. The RGK requires a build that revolves around high single-target damage, often combined with fast attack speed skills to stack Bane of the Stricken. Sometimes second Support also helps to scout the map and engage enemies. The main task here is often very simple: Keep up all buffs while sticking close to the damage dealer. The second Support usually provides even more toughness and damage buffs to the group. Rathma Necromancer, Impale Demon Hunter, Firebird Wizard, Corpse Spider WD, The main task here is to pull monsters tightly together (Area Damage value) for the Trash Killer, drag Elite packs along, scout the map and keep up damage & toughness buffs. The main Support role requires good pull abilities, good overall damage & toughness boost. The main task is executing the damage rotation properly in order to kill trash monsters (and maybe even Elites) to progress through the Rift. This position usually requires a build with good Area of Effect (AoE) damage like Death Nova, Spirit Barrage or Energy Twister and huge temporary buffs like Arcane Attunement, Spellsteal, Assimilation etc. Meteor Wizard, Death Nova Necromancer, Spirit Barrage WD, LoD Grim Scythe Necromancer ,
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